javax.media.j3d
Class QuadArray

java.lang.Object
  |
  +--javax.media.j3d.SceneGraphObject
        |
        +--javax.media.j3d.NodeComponent
              |
              +--javax.media.j3d.Geometry
                    |
                    +--javax.media.j3d.GeometryArray
                          |
                          +--javax.media.j3d.QuadArray

public class QuadArray
extends GeometryArray

The QuadArray object draws the array of vertices as individual quadrilaterals. Each group of four vertices defines a quadrilateral to be drawn.


Field Summary
 
Fields inherited from class javax.media.j3d.GeometryArray
ALLOW_COLOR_READ, ALLOW_COLOR_WRITE, ALLOW_COORDINATE_READ, ALLOW_COORDINATE_WRITE, ALLOW_COUNT_READ, ALLOW_COUNT_WRITE, ALLOW_FORMAT_READ, ALLOW_NORMAL_READ, ALLOW_NORMAL_WRITE, ALLOW_REF_DATA_READ, ALLOW_REF_DATA_WRITE, ALLOW_TEXCOORD_READ, ALLOW_TEXCOORD_WRITE, BY_REFERENCE, COLOR_3, COLOR_4, COORDINATES, INTERLEAVED, NORMALS, TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3, TEXTURE_COORDINATE_4, USE_COORD_INDEX_ONLY, USE_NIO_BUFFER
 
Fields inherited from class javax.media.j3d.Geometry
ALLOW_INTERSECT
 
Constructor Summary
QuadArray(int vertexCount, int vertexFormat)
          Constructs an empty QuadArray object with the specified number of vertices, and vertex format.
QuadArray(int vertexCount, int vertexFormat, int texCoordSetCount, int[] texCoordSetMap)
          Constructs an empty QuadArray object with the specified number of vertices, and vertex format, number of texture coordinate sets, and texture coordinate mapping array.
 
Method Summary
 NodeComponent cloneNodeComponent()
          Deprecated. replaced with cloneNodeComponent(boolean forceDuplicate)
 
Methods inherited from class javax.media.j3d.GeometryArray
getColor, getColor, getColor, getColor, getColor, getColor, getColorRef3b, getColorRef3f, getColorRef4b, getColorRef4f, getColorRefBuffer, getColorRefByte, getColorRefFloat, getColors, getColors, getColors, getColors, getColors, getColors, getCoordinate, getCoordinate, getCoordinate, getCoordinate, getCoordinates, getCoordinates, getCoordinates, getCoordinates, getCoordRef3d, getCoordRef3f, getCoordRefBuffer, getCoordRefDouble, getCoordRefFloat, getInitialColorIndex, getInitialCoordIndex, getInitialNormalIndex, getInitialTexCoordIndex, getInitialVertexIndex, getInterleavedVertexBuffer, getInterleavedVertices, getNormal, getNormal, getNormalRef3f, getNormalRefBuffer, getNormalRefFloat, getNormals, getNormals, getTexCoordRef2f, getTexCoordRef3f, getTexCoordRefBuffer, getTexCoordRefFloat, getTexCoordSetCount, getTexCoordSetMap, getTexCoordSetMapLength, getTextureCoordinate, getTextureCoordinate, getTextureCoordinate, getTextureCoordinate, getTextureCoordinate, getTextureCoordinate, getTextureCoordinate, getTextureCoordinates, getTextureCoordinates, getTextureCoordinates, getTextureCoordinates, getTextureCoordinates, getTextureCoordinates, getTextureCoordinates, getValidVertexCount, getVertexCount, getVertexFormat, setColor, setColor, setColor, setColor, setColor, setColor, setColorRef3b, setColorRef3f, setColorRef4b, setColorRef4f, setColorRefBuffer, setColorRefByte, setColorRefFloat, setColors, setColors, setColors, setColors, setColors, setColors, setColors, setColors, setColors, setColors, setColors, setColors, setCoordinate, setCoordinate, setCoordinate, setCoordinate, setCoordinates, setCoordinates, setCoordinates, setCoordinates, setCoordinates, setCoordinates, setCoordinates, setCoordinates, setCoordRef3d, setCoordRef3f, setCoordRefBuffer, setCoordRefDouble, setCoordRefFloat, setInitialColorIndex, setInitialCoordIndex, setInitialNormalIndex, setInitialTexCoordIndex, setInitialVertexIndex, setInterleavedVertexBuffer, setInterleavedVertices, setNormal, setNormal, setNormalRef3f, setNormalRefBuffer, setNormalRefFloat, setNormals, setNormals, setNormals, setNormals, setTexCoordRef2f, setTexCoordRef3f, setTexCoordRefBuffer, setTexCoordRefFloat, setTextureCoordinate, setTextureCoordinate, setTextureCoordinate, setTextureCoordinate, setTextureCoordinate, setTextureCoordinate, setTextureCoordinate, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setTextureCoordinates, setValidVertexCount, updateData
 
Methods inherited from class javax.media.j3d.NodeComponent
cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
 
Methods inherited from class javax.media.j3d.SceneGraphObject
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setUserData, updateNodeReferences
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

QuadArray

public QuadArray(int vertexCount,
                 int vertexFormat)
Constructs an empty QuadArray object with the specified number of vertices, and vertex format.

Parameters:
vertexCount - the number of vertex elements in this array
vertexFormat - a mask indicating which components are present in each vertex. This is specified as one or more individual flags that are bitwise "OR"ed together to describe the per-vertex data. The flags include: COORDINATES, to signal the inclusion of vertex positions--always present; NORMALS, to signal the inclusion of per vertex normals; one of COLOR_3, COLOR_4, to signal the inclusion of per vertex colors (without or with color information); and one of TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3 or TEXTURE_COORDINATE_4, to signal the inclusion of per-vertex texture coordinates 2D, 3D or 4D.
Throws:
java.lang.IllegalArgumentException - if vertexCount is less than 4 or vertexCount is not a multiple of 4

QuadArray

public QuadArray(int vertexCount,
                 int vertexFormat,
                 int texCoordSetCount,
                 int[] texCoordSetMap)
Constructs an empty QuadArray object with the specified number of vertices, and vertex format, number of texture coordinate sets, and texture coordinate mapping array.

Parameters:
vertexCount - the number of vertex elements in this array

vertexFormat - a mask indicating which components are present in each vertex. This is specified as one or more individual flags that are bitwise "OR"ed together to describe the per-vertex data. The flags include: COORDINATES, to signal the inclusion of vertex positions--always present; NORMALS, to signal the inclusion of per vertex normals; one of COLOR_3, COLOR_4, to signal the inclusion of per vertex colors (without or with color information); and one of TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3 or TEXTURE_COORDINATE_4, to signal the inclusion of per-vertex texture coordinates 2D, 3D or 4D.

texCoordSetCount - the number of texture coordinate sets in this GeometryArray object. If vertexFormat does not include one of TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3 or TEXTURE_COORDINATE_4, the texCoordSetCount parameter is not used.

texCoordSetMap - an array that maps texture coordinate sets to texture units. The array is indexed by texture unit number for each texture unit in the associated Appearance object. The values in the array specify the texture coordinate set within this GeometryArray object that maps to the corresponding texture unit. All elements within the array must be less than texCoordSetCount. A negative value specifies that no texture coordinate set maps to the texture unit corresponding to the index. If there are more texture units in any associated Appearance object than elements in the mapping array, the extra elements are assumed to be -1. The same texture coordinate set may be used for more than one texture unit. Each texture unit in every associated Appearance must have a valid source of texture coordinates: either a non-negative texture coordinate set must be specified in the mapping array or texture coordinate generation must be enabled. Texture coordinate generation will take precedence for those texture units for which a texture coordinate set is specified and texture coordinate generation is enabled. If vertexFormat does not include one of TEXTURE_COORDINATE_2, TEXTURE_COORDINATE_3 or TEXTURE_COORDINATE_4, the texCoordSetMap array is not used.
Throws:
java.lang.IllegalArgumentException - if vertexCount is less than 4 or vertexCount is not a multiple of 4
Since:
Java 3D 1.2
Method Detail

cloneNodeComponent

public NodeComponent cloneNodeComponent()
Deprecated. replaced with cloneNodeComponent(boolean forceDuplicate)

Overrides:
cloneNodeComponent in class NodeComponent