import java.awt.*; /* Sprite class. Sprites are objects that can be displayed. */ abstract class Sprite { protected boolean visible; // is sprite visible protected boolean active; // is sprite updatable // abstract methods: abstract void paint (Graphics g); abstract void update(); // accessor methods: public boolean isVisible() { return visible; } public void setVisible(boolean b) { visible = b; } public boolean isActive() { return active; } public void setActive(boolean b) { active = b; } // suspend the sprite public void suspend() { setVisible(false); setActive(false); } // restore the sprite public void restore() { setVisible(true); setActive(true); } }